My question is simple: If I, or my opponent, have less than 2 cards in the hand, can I activate it? And also, will it resolve successfully if there's less than 2 cards on one's hand on its resolution time? This means the number of cards is mandatory if any player has any less then the card cannot be activated. On the other side, if a chained effect dropped you or an opponent to less than 2 cards in hand, then Hand Destruction would resolve without effect as the initial requirement is that you send 2 cards to the graveyard.
No, hand destruction of "send two cards to the graveyard", is NOT a cost. It is an effect. However it does require two or more cards in hand to activate.
As you cannot activate a card unless you can resolve it as well. Now my question is, what if I had the cards "Hand destruction quick play spell ", "Allure of darkness normal spell " Kuriboh dark monster ", "Chain Strike quick play spell ". Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?
Learn more. Its ability to take care of problem cards from the field and Graveyard is an added bonus to an already fantastic effect. It has a great Attack stat as well , making it hard to get rid of. The effect isn't once per turn either, meaning it can be looped.
Its Hand Destruction effect can be used when only Dark Monsters are used to Summon it, in which it can randomly shuffle a card from the opponent's hand into the deck. Shuffling a card into the deck is the best way to get rid of cards in the hand, as they become completely unusable. Chaos Dragon Levianeer has fantastic stats as well, making it a powerful Monster on top of having a fantastic effect.
Trap Dustshoot is one of the few Normal Trap cards that are currently banned. It can only be activated when the opponent has four or more cards in their hand. As long as those conditions are met, Trap Dusthoot lets you look at the opponent's hand and shuffle a Monster from there back into the deck.
Not only does this make the opponent start with one less card, but you also gain complete info on the opponent's hand so you know what to expect during the turn. Trap Dustshoot is so good going first , it's unlikely to ever come off the banlist.
Confiscation was a part of the three major Hand Destruction cards that were released in 's Spell Ruler. All of them are banned, and have no real activation requirement — which is what makes them so good. Confiscation, in particular, has you pay Life Points in order to look at your opponent's hand and discard it. Confiscation gives you knowledge of the opponent's hand and lets you take out a major card from it.
It can be any card as well, and unlike other cards it does not require a Monster to be sent. Another card in the Spell Ruler Hand Destruction trio, The Forceful Sentry is the best card that deals gets rid of one card from the hand. It's the only one that requires no commitment and has no activation required to use. The Forceful Sentry lets you look at your opponent's hand and shuffle a card from it into the deck.
LunarNocturne Newbie Topic Starter. The AI had 1 card left in its hand, but four were in its hand. There were two additional cards in my hand as well. If either player has less than two cards in their hand, the card cannot be activated.
This may or may not be correct as I'm not fully sure whether the first part of this is ruled as a cost or part of the cards effect. Either way, the second part which involved drawing two cards is the effect of the card and therefore should be able to be played regardless of whether the opponent has two cards left to draw, as per the standard rules of what does or does not cause a player to be "decked.
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